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Old Sep 22, 2006, 08:02 AM // 08:02   #101
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I found this and thought it was too appropriate not to post...

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Old Sep 22, 2006, 08:34 AM // 08:34   #102
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Quote:
Originally Posted by Vermilion Okeanos
Signet of illusion will change the attribute from energy storage to illusion magic, and if you have 16 illusion, you would have a maxed power of ether prodigy that even elementalist not have option to majority of the time (not many run around with 16 energy storage).
Don't forget Signet of Illusions is an Elite Signet, so unless you cap Ether Prodigy durring the mission you have SoI equiped, odds are you won't get to use them together. Now An illusionist being able to pop a 400% Aura of restoration might be fun.
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Old Sep 22, 2006, 08:46 AM // 08:46   #103
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Quote:
Originally Posted by perfect
A touch ranger uses a touch skill every 1-2 seconds, if it only worked on the 'next' touch skill then it would be useless. You know nothing about the skill other than its description so it is rediculous to call it overpowered. Perhaps you dont want your precious touch ranger to have a direct counter.
I can use it every 0.66 seconds for a amount of time with a certain build if i want to but i only use it for farming.
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Old Sep 22, 2006, 08:51 AM // 08:51   #104
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"In HA, Yes, 5 Seconds is long enough for Ghostly to cap with no fear of Knockdown or Inturuption

( Mo/P With SB+Cant Touch This+ Song of Concentration= No Way to Stop Him Cappig)"

One word... chilblains

woooooooooooooooooooooooooo
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Old Sep 22, 2006, 09:30 AM // 09:30   #105
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Quote:
Don't forget Signet of Illusions is an Elite Signet, so unless you cap Ether Prodigy durring the mission you have SoI equiped, odds are you won't get to use them together. Now An illusionist being able to pop a 400% Aura of restoration might be fun.
Depending on what elites we can give our heroes, you could give an elementalist hero Prodigy then use Arcane Mimicry on him. It'd be clumsy, but you would be able to cast it fairly consistently.

...But yeah, not worth the hassle. I still haven't found a primary-linked non elite skill I like enough to Signet.
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Old Sep 22, 2006, 01:58 PM // 13:58   #106
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Quote:
Originally Posted by supaet
since touch has a counter, shout needs a counter too, can be a another shout call "shut the xx up" all the enemies within earshout cannot perform shouts.

or a touch skill "zip your mouth" target touched enemy cannot perform shouts/shouts disabled for xx second
Weapon spells have no counters and no way to remove them. Shouts may not have any direct skill counters.
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Old Sep 22, 2006, 02:38 PM // 14:38   #107
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there are counters to shouts. Energy denial and adrenaline denial. also killing them before they can shout works as well.
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Old Sep 22, 2006, 05:57 PM // 17:57   #108
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Well, with 12 in the command attribute, cant touch this will fails the next 4 touch skills against each ally..... with a 10 energy cost and 20 sec recharge it seems kind of overpowered at the moment...

I guess now we need something to remove shouts similar to defile or desecrate enchantments (or is there something already as I havent looked yet....).

oh, and its not an elite....
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Old Sep 22, 2006, 06:20 PM // 18:20   #109
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that's not too bad and it'll finally get people from complaining about these touchers and touch skills in general.

4 fails doesnt' seem that overal powerful but the recharge fixes what some would attempt to abuse.
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Old Sep 22, 2006, 06:53 PM // 18:53   #110
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I think the fact that its 4 fails on EACH ally is the overpowered part.... With more than 12 in command it may go to 5. Basically 2 paragons in an AB team could make them "untouchable"
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Old Sep 23, 2006, 01:06 PM // 13:06   #111
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AHHH !!! What is going to become of my touch ranger, this skill is bad, BAD ! ;-) :-D
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Old Sep 23, 2006, 03:53 PM // 15:53   #112
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Vocal Minority
[edit]
Hex Spell. For 5...17 seconds target foe and all foes in the area cannot use Shouts or Chants.
I think somebody mentioned wanting a counter for shouts like this? This is one of half a dozen I found on GuildWiki. I only looked through ranger and necro so far, but necro had at least 4, and ranger had a couple as well.
Remember, Anet is pretty good about not introducing anything without a counter of some sort.

/edit Also, a lot of the new skills have a dependency/do more damage according to the amount of enchantments you or your target have on you. Any Dervish that likes to have lots of enchantments so that they can use CoP is going to be targeted fairly quickly.
/edit example. Assassin Elite Hex Spell. For 10...30 seconds, the next time target foe is hit by a dual attack, that foe loses all Enchantments.

Last edited by Sli Ander; Sep 23, 2006 at 04:17 PM // 16:17..
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Old Sep 24, 2006, 10:00 PM // 22:00   #113
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4 touches...

so you have a w/n running up to you wanting to touch off his blind, (3/4 secs *4) later, a touch ranger can proceed to rape your paragon again...

Oh yeah, CTT is definitely overpowered -.-
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Old Sep 24, 2006, 10:54 PM // 22:54   #114
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Much faster actually, since skills fail at beginning of cast not the end. So in about a second touch ranger will get through that shout.

I bought this crap shout and I want my 1000 faction back. It says it counters touch skills. Actually it doesn't counter jack shit. Dervish ran up to me with signet of midnight. Woo, it took him a whole second to punch through.

It counters necro using vamp touch because necro can't afford 60 energy for 4 touches. But since R/N can afford because they are 20 energy instead of 60, it stops being a good counter.

And as Sli Ander kindly pointed out, at the same time we have a shout counter that is a ward size aoe hex with 20 recharge 20 duration that doesn't allow any shouts or chants at all, not an elite. I hate to be whining here but I don't like the way this game is turning out to be, they introduce way too powerful shutdown skills like this, making player more and more dependant on monks and at the same time empowering monks even more. It is all becoming a game of "we've got better monks than you do".
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Old Sep 25, 2006, 12:48 PM // 12:48   #115
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actually, this skill is even worse than that.

I played a toucher over the weekend.

/paragon uses "Can't Touch This!"
/paragon smirks

/me uses plague touch (-2e)
/me uses plague touch (-2e)
/me uses plague touch (-2e)
/me uses plague touch (-2e)

that's 8e you've cost me (how much does the shout cost?) and the time it takes to cast four 3/4 second no recharge plaguetouches. in the meantime i am probably in whirling defense anyway. so after ive plagued your shout off...

/proceed to pwn paragon.

there was a duo of a paragon and a warrior in AB (the only time i saw a paragon using this shout in ab, the rest of them were in ra). I soloed them both while capping the ranger shrine (taking npc arrow fire), yeah...I think that says all that needs to be said about this skill. Maybe they will buff it for release? Hope so, because I was hoping to include the skill in an Ab teambuild. Won't take it as it is now though, lol.

touch on, people, farm that faction

Last edited by Avendiel; Sep 25, 2006 at 12:52 PM // 12:52..
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Old Sep 25, 2006, 12:59 PM // 12:59   #116
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Quote:
Originally Posted by supaet
since touch has a counter, shout needs a counter too, can be a another shout call "shut the xx up" all the enemies within earshout cannot perform shouts.

or a touch skill "zip your mouth" target touched enemy cannot perform shouts/shouts disabled for xx second


Or a mesmer skill say.. "Warm Cup of STFU" - 'Serve a Warm Cup of STFU to all adjacent foes. When served, those foes cannot use shouts for 3-12 seconds'. The skill would require Domination Magic, 10 energy, 3 second cast time with a 30 second recharge and could only be cast by female mesmers in that 'french maid' kurzick armor. But I digress...
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Old Sep 25, 2006, 04:43 PM // 16:43   #117
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This skill can work pretty well. In those 4 touches when the sheep.........er. toucher would try to get off his touches on you. You can easily hex him up so bad he can't recover.

For even MORE fun, try using Diversion. He can't take down your touch dodges.
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Old Sep 25, 2006, 06:54 PM // 18:54   #118
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I would rather see it disable the next touch skill used for x-y seconds. That way it would at least counter something. Cos right now it just ruins non-rangers using vamp touch(because of high cost) and characters using shock(exhaustion piles up). Doesn't do anything else.

Last edited by Spura; Sep 25, 2006 at 06:56 PM // 18:56..
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Old Sep 25, 2006, 07:22 PM // 19:22   #119
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Quote:
Originally Posted by Avendiel
that's 8e you've cost me (how much does the shout cost?) and the time it takes to cast four 3/4 second no recharge plaguetouches. in the meantime i am probably in whirling defense anyway. so after ive plagued your shout off...
Don't need 4 * 3/4 sec, touches fail at start of cast so you can do it faster. It is like that trick where you keep punching heal sig and escape button really fast, making a retarded sound. That is how fast you can get off 4 touches because they fail. And because they fail, no recharge occurs. That is unnoticeable with plague touch(has no recharge anyway) but try signet of midnight once. It has 15 sec recharge, but you can punch through "Can't touch this" in about a second for free(it's a signet so failing doesn't cost anything and recharge doesn't happen).
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